'Apple: Anti-dev platform frustration vented.

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# Apple. The anti dev platform.
## The Great MacMishap of the Week
This week has been a significant trial. Ive had to use MacOS in my day job, and it has helped reinforce my existing disdain for the platform. In fact, in the 10ish years since Ive used an Apple-based platform, one thing is clear: it got worse.
It was a fine Tuesday, the kind of day where youre sure youve got your life together. I was handed a loaner MacBook Pro from 2020, a device that, in the grand scheme of Apples hardware timeline, is practically a fossil. The only thing thats older than that is my favourite pair of socks, and even those have seen better days. I was told I could use it for the day-job, so I pulled out my trusty MacBook Air (the one that still runs Windows 7, if you can believe it) and got to work. Within the first hour, the laptops processor began to cough like a kangaroo on a hot day. The screen flickered, the fan whined, and the battery icon started blinking faster than a neon sign in a Sydney nightclub. I thought, “Sure thing, this is just a bit of lag.” Then I realised I needed Xcode. I opened the App Store, typed “Xcode 15”, and the download bar started a slow crawl that could rival a tortoise on a Sunday stroll. My MacBook Pro just wasnt up to the task. It was like trying to run a marathon in a pair of flip-flops. Thats when the first truth hit me: Apples ecosystem is a ticking time bomb for developers who dont have the newest hardware. And thats just the tip of the iceberg.
## The MacBook Loan Saga
## Hardware Hiccups: The “NewHardwareOnly” Doctrine
Picture this: Im handed a MacBook thats older than my first barbie. Its a 2020 model, and Im told its “good enough” for the job. Im a bit skeptical, but Im also a bit of a daredevil, so I give it a go. Fast forward a few days, and Im staring at a blinking cursor that says, “Sorry, you need macOS 13.4 or later.” My heart drops faster than a roo on a trampoline. The device is basically a relic, and Im stuck in a time-warp where I cant run the latest Xcode. The irony? Im a developer, and Im being told I need the newest hardware to write code. Its like being told you need a brand-new car to drive a 1995 model. Fair dinkum, right?
Apples hardware philosophy can be summed up in a single phrase: *If its not the newest model, its obsolete.* Im not saying that the older Macs are all bad; they were solid machines back in the day. But the companys recent updates have made it clear that if you want to run the latest macOS or Xcode, you need a brand-new machine.
## Xcode and the Hardware Lottery
* **Latest macOS**: Requires a 2017-era MacBook Pro or newer.
* **Latest Xcode**: Requires macOS 13 or newer.
* **Apple Silicon**: The M1 and M2 chips are the new gold standard; anything older is considered “legacy”.
Xcode is the holy grail for iOS and macOS developers. Its the Swiss Army knife that lets you build, test, and ship apps. But heres the catch: the latest Xcode only runs on the newest macOS, which only runs on the newest Macs. Its a vicious cycle that feels like a game of “Whos got the newest hardware?” and the loser is the developer who has to juggle between outdated tools and a broken workflow. Ive seen developers who are fine with a 2015 MacBook Pro, but theyre forced to upgrade to a 2023 model to keep up. The cost? A couple of thousand dollars, and thats just the hardware. Add the $150 Apple Developer Program fee, and youre looking at a pretty hefty bill for a single developer.
This isnt just a policy; its a marketing strategy. Apples marketing team loves to highlight the performance gains of the newest chips, but they forget to mention the cost of constantly upgrading. The result? Developers are forced to buy a new Mac every 12-18 months just to keep up with the latest tools. The irony is that the very same policy that supposedly gives developers the best performance also makes them pay for it. And if youre a small indie developer or a freelancer, that cost can be crippling.
## Forced Obsolescence: A New Aussie Idiom?
## Software Snags: Xcode, macOS, and the NeverEnding Update Cycle
We Aussies love a good yarn, and the term “forced obsolescence” is about to become the next slang in our tech circles. Its the practice of designing products that become unusable or obsolete after a short period, forcing consumers to buy new ones. Apples approach to macOS and Xcode is a textbook example. Theyre basically saying, “If you want to keep up, you need to keep buying.” Its a bit like the old “you cant have your cake and eat it too” adage, but with a tech twist. And lets be honest, who wants to be the person whos always buying the latest gadget just to keep their dev environment running? Not me, and probably not you either.
The software side of the Apple ecosystem is just as unforgiving. Heres a quick rundown of the pain points:
## Windows 11 and TPM 2.0: The Same Game, Different Rules
| Issue | What Happens | Why It Matters |
| :------------------------ | :----------------------------------------- | :------------------------------------------- |
| **Xcode Compatibility** | Older macOS versions cant run the latest Xcode. | You cant build new iOS apps or use the latest Swift features. |
| **macOS Updates** | Must run the latest macOS to get the newest Xcode. | Each macOS update often requires a new hardware generation. |
| **App Store Policies** | Newer apps require newer SDKs. | Your app may be rejected for not meeting minimum requirements. |
Now, I know what youre thinking: “But what about Windows?” Well, Microsofts Windows 11 has its own version of forced obsolescence. It requires a TPM 2.0 chip for security, which means you cant run the latest OS on older hardware. Its the same game, just with a different rulebook. The irony is that both giants are pushing the same agenda: “You need the newest hardware to stay secure.” But lets be real the security argument is a bit flimsy. If youre using a cloud service, youre already compromised. So why should you pay extra for a hardware upgrade thats just a marketing ploy?
In practice, this means youre locked into a perpetual cycle of upgrading both hardware and software. You buy a new Mac, install the latest macOS, download Xcode, and then youre already a few months behind when the next macOS version drops. Its a vicious cycle that leaves developers feeling like theyre chasing a moving target.
## The Cloud: The New “Compromise”
## Forced Obsolescence: A ModernDay CarReplacement Policy
Were living in a cloud-first world, and thats great. But the cloud isnt free, and its not always the solution its made out to be. Sure, you can write code on a cheap laptop and push it to a remote build pipeline, but thats only part of the picture. The cloud can be a double-edged sword. On one hand, it gives you access to powerful resources; on the other hand, it introduces new security risks and a new layer of complexity. And lets not forget the cost cloud services arent cheap, especially if youre running AI workloads or large-scale simulations. So, while the cloud is a great tool, its not a silver bullet that solves all your problems.
Apples approach to hardware is reminiscent of a car manufacturer that forces you to replace your vehicle every five years. Imagine having to buy a brand-new car every five years just to keep driving. Its absurd, isnt it? Well, thats essentially what Apple is doing, but with laptops. Forced obsolescence is a marketing tactic that encourages constant upgrading. Its not just about new features; its about creating a perception that the old is worthless. While some argue that newer hardware brings better performance and security, the reality is that many older Macs can still run modern software just fine if youre willing to make a few tweaks. Consider the following:
## Linux: The Underdog Hero
* **Linux on old Macs**: Many developers install Linux on older Macs to extend their life.
* **Hardware upgrades**: Replacing the SSD or adding more RAM can breathe new life into an old machine.
* **Virtualisation**: Running macOS in a virtual machine on a Windows PC can be a cost-effective alternative.
Apples strategy is to lock developers into a cycle of spending, which is a clever, if somewhat underhanded, business model.
Enter Linux the unsung hero of the tech world. Ive been using Linux for years, and its been a lifesaver. I can run the latest OS on old hardware, and I can keep my dev environment up to date without breaking the bank. Linux is like that reliable old ute that never gives you a hard time. Its secure, its fast, and its free. And the best part? You can run the latest AI tools, even if theyre a bit slow. So, if youre tired of being forced to upgrade your hardware every year, consider switching to Linux. Its a win-win for your wallet and your sanity.
## The Cost of Being an Apple Developer
Lets talk numbers. If youre a developer who wants to publish on the App Store, youre looking at:
Lets talk numbers. The Apple Developer Program costs $150 per year, and thats just the start. You need a Mac, which can cost anywhere from $1,500 to $3,000. Then theres the cost of the latest hardware, which can be a few thousand dollars more. Add in the cost of cloud services, and youre looking at a pretty hefty bill for a single developer. And dont forget the time you spend dealing with Apples hoops and paperwork. Its a lot of money and effort for a platform thats not exactly user-friendly. So, if youre a developer, you might want to consider whether the Apple ecosystem is worth the cost.
* **Apple Developer Program**: $99 AUD per year (or $150 USD).
* **Hardware**: $2,000$3,000 AUD for a new MacBook Pro.
* **Software**: Free, but you need the latest macOS to run Xcode.
* **Other Costs**: Cloud build services, testing devices, and so on.
## Security: Myth or Reality?
Thats a lot of money for a hobbyist or a small indie studio. And dont forget the hidden costs: time spent dealing with compatibility issues, the mental toll of constantly upgrading, and the frustration of dealing with Apples support. For many developers, the cost of being an Apple developer feels like a tax. Its not just a fee; its a gatekeeping mechanism that keeps the ecosystem closed and expensive.
Apples marketing often touts security as a major selling point. But lets be honest security is a myth. If youre using a cloud service, youre already compromised. And if youre using a Mac, youre still vulnerable to malware and other threats. The real issue is that Apples security model is designed to keep you locked into their ecosystem, not to protect you from real threats. So, if youre looking for a secure platform, you might want to look elsewhere. Linux, for example, is a great option for security, and its free.
## Security Myths vs. Reality
## The Ecosystem: A Toxic Cocktail
Apples marketing often touts security as a selling point. “Your data is safe because youre in the Apple ecosystem.” But the reality is that security is a shared responsibility. Heres why:
The Apple ecosystem is a toxic cocktail thats designed to keep you locked in. You need a Mac to develop, you need an Apple ID to sign in, you need a developer license to publish, and you need a cloud service to run your code. Its a lot of hoops to jump through, and its not exactly user-friendly. And lets not forget the cost its a lot of money for a single developer. So, if youre looking for a platform thats easy to use, secure, and affordable, you might want to consider other options.
* **Cloud Services**: If youre using a cloud build service, your code is already in the cloud.
* **Developer Tools**: Xcode and other tools are open source in parts; vulnerabilities can be discovered.
* **Hardware**: Even the newest MacBooks have hardware bugs (think Spectre/Meltdown).
## The Future: Advocating for an Apple Tax
The real question is: does the extra cost of an Apple device justify the security benefits? For many developers, the answer is no. If youre already using a cloud service, youre already exposed to the same risks.
Im not just a critic Im an advocate for change. Im calling for an Apple tax that would cover the cost of new equipment and the extra time spent dealing with Apples hoops. Im also calling for a more open ecosystem that allows developers to use the tools they need without being locked into a single platform. And Im calling for a more affordable developer program that doesnt require you to pay a hefty fee to publish your app. If youre a developer, you deserve a platform thats easy to use, secure, and affordable.
## Linux to the Rescue: My 15YearOld Beast
## Alternatives: Embrace the Linux Way
Ive had a 15-year-old desktop that still runs Linux with flying colours. Its got an 8-year-old graphics card, a 4-year-old CPU, and a 10-year-old all-in-one that I use as a kitchen hub. Heres what it can do:
If youre tired of being locked into Apples ecosystem, consider switching to Linux. Linux is free, its secure, and its fast. And the best part? You can run the latest OS on old hardware. So, if youre looking for a platform thats easy to use, secure, and affordable, Linux is a great option. And if youre a developer, you can use the latest tools and frameworks without having to upgrade your hardware.
* **Latest AI tools**: Runs the newest AI frameworks, albeit a bit slower.
* **Gaming**: Handles most modern games at decent settings.
* **Development**: Works for web development, Python, and even some C++ projects.
## Call to Action: Speak Up, Change the Narrative
All of this without spending a fortune on new hardware. The only downside is that I cant run Xcode or build iOS apps. But if youre not targeting Apples ecosystem, this is a perfectly viable setup.
If youre a developer, you deserve a platform thats easy to use, secure, and affordable. So, if youre tired of being locked into Apples ecosystem, speak up. Talk to your peers, share your experience, and advocate for change. And if youre a consumer, consider using Linux or other opensource platforms that are free, secure, and affordable. Lets make the tech world a better place for everyone.
## The “Apple Tax” and the Future of Development
## Conclusion
Im not just ranting for the sake of it. Im advocating for change. If Apple wants to keep developers happy, they need to:
1. **Lower the entry cost**: Reduce or eliminate the developer program fee.
2. **Improve backward compatibility**: Allow older Macs to run newer Xcode versions.
3. **Offer better support for nonApple platforms**: Provide tools for building iOS apps on Linux or Windows.
Until Apple does this, developers will continue to feel like theyre being held hostage by a closed ecosystem. The solution? Advocate for an “Apple tax” that reflects the true cost of being locked into their platform. Think of it as a subscription fee for the privilege of using their hardware and software.
## Conclusion: Time to Rethink the Ecosystem
In the end, the Apple ecosystem feels like a trap for developers. The hardware and software are locked into a cycle of constant upgrading, the costs are high, and the security claims are overblown. For those of us who prefer open source, Linux, or simply want to avoid paying for a “developer license,” the alternative is clear. If youre a developer who loves Apples design aesthetic, I understand the appeal. But if youre looking for flexibility, cost-efficiency, and a community that values open standards, its time to look beyond the closed Apple world. Lets keep our laptops from becoming the next generation of disposable devices, and instead build a future where developers can choose the tools that best fit their needs—without being forced to upgrade every year. Thanks for sticking with me through this rant. If youre feeling the same way, drop a comment or share your own experience. Lets keep the conversation going and maybe, just maybe, we can push for a more open, affordable, and developer-friendly ecosystem.
So there you have it a 3000word rant about Apples antidev platform, a call to action, and a comedic yarn about the state of tech today. I hope you enjoyed the read, and I hope it gave you something to think about. If youre a developer, you deserve a platform thats easy to use, secure, and affordable. And if youre a consumer, you deserve a platform thats free, secure, and affordable. Lets make the tech world a better place for everyone. Cheers!